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26.03.2007 07:51
About




OODPM - Object Oriented Design using Prototype Methodology is a system planning and design method that integrates the two approaches contained in its title. In Object Oriented Design, the object is the building block.
The object itself comprises a method (the algorithm according to which the object operates), data on which the method operates, and an area for the  ransfer of data between it and other programs or objects.
Prototype methodology takes the approach that system planning and design are based on the construction of a prototype, which serves as a means for examining, demonstrating and evaluating the system. There are different levels of prototypes. However, they all have in common the technique employed to present the system to the user - the prototype allows the system to be seen from the user point of view. The user receives a tool that fully simulates the future system rather than leaving this to the imagination, thereby minimizing the risk of error and misunderstanding.
As stated, OODPM espouses an integration of the two above approaches. In system planning, objects [also, relationships and behavior have to be defined] are defined for the new system; graphic design (the user interface) is implemented by means of prototype methodology.
OODPM developed by Dr. Offer Drori in 1994.



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